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AI Insights · Timothy · July 2022

Top 5 PVP Games Performance in Turkey: Q2 2022

In Q2 2022, the top 5 PVP games in Turkey showed varied trends in downloads, revenue, and active users. Discover the performance of these popular games on a unified platform.

Top 5 PVP Games Performance in Turkey: Q2 2022

In the second quarter of 2022, the top 5 PVP games in Turkey displayed diverse trends in terms of downloads, revenue, and active users on a unified platform. Here’s a detailed look at the performance of these popular games:

Subway Surfers from Sybo Games ApS experienced fluctuations in its weekly downloads, starting at approximately 247K in late March and ending at around 145K in late June. Weekly revenue saw a steady decline from about $2.2K to $1.2K over the same period. The weekly active users also showed a downward trend, starting at 11.8M and ending at about 8M.

101 Okey Plus Rummy Board Game by Zynga Inc. maintained a relatively stable download rate, around 180K at the beginning and closing the quarter at approximately 139K. Weekly revenue peaked in mid-April at about $263K and gradually decreased to around $164K by the end of June. The game had a consistent number of active users, starting at 3.4M and ending at approximately 3M.

PUBG MOBILE from Tencent Mobile International Limited saw its weekly downloads fluctuate between 148K and 120K throughout Q2. Revenue showed a decreasing trend, starting at around $353K in late March and dropping to about $214K by the end of June. The game’s active users varied, peaking at 3.7M in mid-April and ending at approximately 3.4M.

Roblox by Roblox Corporation showed a steady increase in weekly downloads, starting at around 103K and reaching 132K by late June. Weekly revenue also saw some growth, beginning at about $72K and ending at approximately $99K. Active users remained stable, starting at 4.4M and closing the quarter at around 4.7M.

Bridge Race from SUPERSONIC STUDIOS LTD demonstrated a significant increase in downloads mid-quarter, peaking at 139K in late April before dropping to around 83K by the end of June. Revenue was relatively low but showed some variability, peaking at $72 in mid-June. The number of active users increased initially, peaking at 220K in late May, and then declined to about 182K by the end of the quarter.

These insights were derived from data provided by Sensor Tower, where more detailed analytics can be found for these and other applications.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022